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Screaming Hand 3D sculpture V2

- Print

Almost 7 years ago I published my first version of the "Sceaming hand" Santa Cruz's emblematic design.
And honestly when I look back at it I think it doesn't deserve the more than 250 likes I received on Thingiverse (at the time of writing).
It's now time to make a better one...

Screaming Hand V2

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Printing "Christ Unlimited" (makkink of)

- Print

This is another post about printing something BIG.
By "BIG" here I mean a long print time and how it can drastically be reduced by having a good print strategy.
Or how a 12h print can be reduced down to 7h without any compromise on print quality.

Christ Unlimited

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Printing something BIG again

- Print

This is the next example in my "Printing something BIG" serie.
I could have printed this 36 cm tall object in one go. My printer (a Creality CR10S Pro) is big enough.
But cutting it in parts saves printing time and material.
So once again it's something I strongly recommend.

Fuck you!

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Printing something BIG (Makkink of)

- Print

Printing big objects is something I wanted to do since a long time.
But 3d printing is such a slow process that it discouraged me until now (I have some free spare time).
Still it's important to plan ahead to reduce printing time to a minimum and avoid support structures as much as you can.

Rocking machine

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Long time... No post... New love

- Software

I know that I don't publish much these days (months... year).
Because most of the time I have nothing to say or just nothing enough exciting to share (IMHO). Or just because (and most probably) because I'm just too lazy to publish my experiments...

But then I felt in love !
And my new lover's name is Neobarok...

Cosmic Debrit

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Having fun with Meshmixer and Sculptris

- Software

Yesterday I had some little spare time between two projects so I decided to train myself at using Meshmixer and Sculptris.
I had no precise idea of what to do before I reminded a famous René Magritte painting from 1934 that would be a perfect subject for Meshmixer.
Along with a bit of Sculptris, I thought it should be possible to achieve a good result in a short time.

In just as little as 3 hours of time I had a new sculpture ready to be printed...

MagritteMagritte

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Screaming Hand 3D sculpture

- Print

I have allways loved skateboard and I still do !
And I also like very much skate designs...

Now to be honest I feel like I'm just getting too old to go back in a skate park or even to try some nice "ollie flip" in a street session...

Sculptris

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Interview : Amby, un artiste 3D en papier

- Portraits

Peu de temps après avoir commencé le projet "InMoov" je me suis référencé sur la carte des "builder" (fabricant) d'un InMoov.
Nous sommes quelques un dans le monde.
Mais en France curieusement nous ne sommes que 2 (référencés en tout cas, et à part Gaël le "papa" de InMoov qui est à Paris).

Mon autre "collègue" est à Marseille et s'appelle Ambroise.
(Ben quoi ? Y'a rien d'extraordinaire à çà !)

Mais ce qui m'a mis sur le cul, c'est qu'il ne possède pas d'imprimante 3D...
Son robot, c'est en papier qu'il le construit !

Ni une ni deux j’envoie mon meilleur reporter sur place.

Interview exclusive de Amby : un artiste en papier !

Amby

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UP! yours

- Print

This is my last ABS print on UP!

Fucking gnome (meshlab render)

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Do you fill like I do ?

- Software

Now that you understand what drawing with Gcode really means, you know that only vectors can be turned into stroke paths.
In a vector graphic editor such as Inkscape you can fill a closed path, but that filling will only exist on your screen.
Even if you tell Inkscape to fill in some path, you will only get the path's outline plotted when converted into Gcode instructions. That's because only the outline is a path but the filled area isn't.
So if we want our filled areas to be pen-plotted, we must first find a way to convert them into stroke paths.

Let's see how...TSP (result)

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