22/10/2013
By Anar on 22/10/2013, 19:10 - Tutorials
On the DesignSpark forum many people are asking why a STEP file is locked and can't be updated when imported in DSMech.
And they are right to think that this is a very bad point !
I completely agree and I hope the developers will allow STEP modifications in future versions. DSMech will gain popularity if they do so !
But there's a solution and it's called SketchUp...
Edited 29/04/2014 : there's a much easier way as mentioned by Didier in the comments. Thanks Didier !

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21/10/2013
By Anar on 21/10/2013, 11:26 - Tutorials
I just visited the DesignSpark forum and someone ask how to do some pipes in DSMech.
He already received answers but I personally think that the best an fastest way is the following...

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19/10/2013
By Anar on 19/10/2013, 18:17 - Tutorials
I untitled one of my previous post "DesignSpark Mechanical : the perfect companion to SketchUp".
And I wanted to do another post that would explain which are the most useful tools in "DS Mech" for SketchUppers.
Finally I decided to do it as a tutorial...

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17/10/2013
By Anar on 17/10/2013, 16:28 - Tutorials
Recently Gael uploaded the "Chest" parts for InMoov.
Among all the parts the plexus is made of two parts with the words "InM" and "oov" on them.
To create these parts he used a boolean operation in Blender.
But Blender didn't do a good job and the resulting parts were full of small artifacts and "spikes".
I then contacted Gael to ask him if he wanted me to try to do it better...

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15/10/2013
By Anar on 15/10/2013, 13:28 - InMoov
Lors de nos premiers essais de motorisation de l'épaule gauche, Mad s'est rendu compte que les moteurs ne tournaient pas toujours à la même vitesse en fonction de la position des potentiomètres.
Il s'est alors dit qu'il y avait peut être quelque chose à faire avec çà et qu'il serait éventuellement envisageable de programmer des accélérations et des décélérations...
Il a donc embarqué l'épaule chez lui afin de procéder à des essais et voici ses conclusions.

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14/10/2013
By Anar on 14/10/2013, 17:48 - Print
I have allways loved skateboard and I still do !
And I also like very much skate designs...
Now to be honest I feel like I'm just getting too old to go back in a skate park or even to try some nice "ollie flip" in a street session...

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By Anar on 14/10/2013, 16:22 - Chest
Gael n'a pas perdu de temps au retour de la Maker Faire de Rome ou son robot a d'ailleurs remporté 2 prix bien mérités !
Il a en effet uploadé de nouvelles pièces pour le torse (Torso) plus toutes les pièces de la poitrine dans un nouveau groupe initulé "Chest".

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By Anar on 14/10/2013, 06:57 - Portraits
Quand un Ambroise rencontre un autre Ambroise, qu'est ce qu'ils se disent ?
Des histoires de... robots !

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08/10/2013
By Anar on 08/10/2013, 13:22 - Software
I've been using MeshMixer since the very first release to mix some 3D models together.
Since then, MeshMixer has become an Autodesk product and is still under development.
I decided to give the last release a try and to have a closer look at the new features and especially the ability to create supports for 3D printed models...

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By Anar on 08/10/2013, 09:53 - Arms
Lorsqu'on a fait le montage des moteurs pour les 2 boîtiers mécaniques constituant l'épaule gauche de InMoov, on a été surpris de constater que les pièces qui doivent recevoir les potentiomètres ne sont
- ni identiques
- ni réversibles (asymétriques)
Et je trouve çà un peu dommage !
Alors ce matin j'ai décidé de revoir çà...

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07/10/2013
By Anar on 07/10/2013, 17:32 - InMoov
De son coté Gilou a mené ses propres tests avec le "doigt tutorial", une Arduino Uno et un Raspberry Pi.
Et voici ce qu'il m'a envoyé...
Merci Gilou !

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By Anar on 07/10/2013, 09:28 - InMoov
Il faut avouer que ces derniers temps le projet Eugène2 / InMoov n'a pas beaucoup avancé...
Mais ce week-end, grâce à mon pote Mad, il a fait un grand bond en avant et Eugène a commencé à bouger !
Mon pote Gilou était là aussi et çà nous a tous redonné la pêche.

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30/09/2013
By Anar on 30/09/2013, 19:03 - Forearms
As I previously told you the forearm is being completely reverse-engineered in CAD (solid) modeling and will be soon available as IGES and STEP.
And it's nearly finished...
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26/09/2013
By Anar on 26/09/2013, 15:51 - Software
DS Mechanical lacks some important tools that his big brother Spaceclaim has.
One of them is the ability to create text and annotations.
Someone on the forum asked about how to carve text in a model in DS Mechanical.
Having a look at the answers given there I was just amazed at how complex the different solutions were...
While it's so simple when using the SketchUp "Text" tool !

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25/09/2013
By Anar on 25/09/2013, 17:26 - Software
I started to test and evaluate how SketchUp and DesignSpark Mechanical can work together.
And as I said in my previous post they seem to work together pretty well.
But during my tests I found out they quiet don't manage groups and components the same way leading in some problems...

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By Anar on 25/09/2013, 10:33 - Software
This is a great news for all SketchUp lovers like me !
Since Monday 16 September we, the 3D community, have a new and free (but not open-source) 3D software to play with : DesignSpark Mechanical.
And it works especially well with SketchUp models !

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20/09/2013
By Anar on 20/09/2013, 21:27 - Forearms
Here is the CAD for InMoov's Forearm (right).
It includes a much better hierarchy than the previous PDF I've made and it's also much faster to display and to interact with !

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By Anar on 20/09/2013, 19:37 - Hands
Here is the CAD for InMoov's Hand (right).
It includes a much better hierarchy than the previous PDF I've made and it's also much faster to display and to interact with !

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19/09/2013
By Anar on 19/09/2013, 19:00 - Head
Here is the CAD for InMoov's Head.
It includes a much better hierarchy than the previous PDF I've made and it's also much faster to display and to interact with !
It also includes the new "JawV4" that Hairygael just designed to replace the faceted "JawV3".

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18/09/2013
By Anar on 18/09/2013, 15:14 - Hands
I have made InMoov's right hand in SketchUp.
Those that have seen the 3D PDF allready know that.
Bu today I also made a rigging system to be able to easily pose it...

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